How to play
- Think of a four-letter word and type it in.
- Look at the colors:
- Green: right letter in the right place.
- Yellow: the letter is in the word, but somewhere else.
- Gray: the letter is not in the word.
- Try again using what the colors showed you. You have six tries.
Stuck? Tap Hint to see one letter in its correct place.
What makes this version kid-friendly
Shorter words. Four letters instead of five means fewer letters to juggle and more wins for newer readers.
Everyday answers. Answers come from words children see and use: animals, food, toys, places and things around the house.
No timer. Nothing counts down. Take as long as you like on every guess.
Hints. A hint shows a correct letter in the right spot, so a tricky puzzle ends in a win instead of frustration.
Gentle messages. Every result celebrates finishing, and a missed word is shown kindly so it becomes something new to learn.
High-contrast colors. Settings can switch green and yellow to orange and blue for players who find those colors hard to tell apart.
A break after a run of games. After five unlimited games in a row, the game suggests a short break instead of just dealing another word. There are no leaderboards and no messages about being at risk of losing anything, just the puzzle and the streak counter.
Why four letters and not five
Five letters is the length most guessing games use, but it asks a young reader to hold five positions in mind at once while also thinking about which letters are left. Four letters keeps the same idea, colored tiles that show you how close a guess is, while cutting the board down to a size that is easier to scan in one look. It is still a real word game with real strategy: which letter to try first, what a yellow tile rules in, what a gray tile rules out. It is just sized for a reader who is newer to all three of those ideas at once.
For parents and teachers
A guessing game like this practices more than spelling. Children look at letter patterns, think about where letters usually go, and use clues to make a better second try. That is careful reading and logical thinking wrapped in a game they want to play again.
A few ideas:
- Play together. Take turns choosing the next guess and say out loud why.
- Talk about the word. After finishing, use the word in a sentence or find a rhyme.
- Keep it daily. One puzzle a day is a small, steady habit, and the streak counter
gives children something to look forward to.
- Use Unlimited for practice. The Unlimited tab on the main word game
has four-letter words too, for extra rounds.
Privacy, simply put
There is no sign-up and no personal information to give. Progress and streaks are stored in the browser on the device, not on our servers. Read the full privacy policy for the details grown-ups will want.
Ready for a bigger challenge?
When four letters feel easy, try the five-letter daily word, then the 6-letter game.